Apple-bitcoin spat sees fans ditching iPhones

Apple-bitcoin spat sees fans ditching iPhones

Apple-bitcoin spat sees fans ditching iPhones submitted by surfer431 to Bitcoin [link] [comments]

Apple-bitcoin spat sees fans ditching iPhones

Apple-bitcoin spat sees fans ditching iPhones submitted by hiddenb to Bitcoin [link] [comments]

10 things in tech you need to know today

  1. L egendary internet stock analyst turned investor Mary Meeker of Kleiner Perkins Caufield & Byers released her annual Internet Trends Report. This year's report delves into data and personalisation, e-commerce innovation, and China's rising intensity and leadership in internet-related markets. 2.Google's new Pixel smartphone is reportedly taking a page from the iPhone X, according to Bloomberg. The Pixel 3 could feature a bigger screen, two front-facing cameras, and its very own notch.
  2. Legendary investor Warren Buffett reportedly tried to invest $3 billion in Uber. The deal fell apart due to disagreements over the size and terms of the stake.
  3. Snap chief executive Evan Spiegel said he regretted that his company invited scantily clad women dressed as the Snapchat deer to attend a party last year, and blamed an internal events staffer. He said mistakes like this were "frustrating" but that a young workforce should be expected to make mistakes.
  4. Nintendo has 4 new Pokémon games coming to the Switch, including one that's free. The first, "Pokémon Quest," is already available on the Nintendo Switch, two variants of "Pokémon: Let's Go," will arrive later this year, and a fourth "core" game will launch in 2019.
  5. A developer who worked on bitcoin early on,told Business Insider he exchanged hundreds of emails with the person or team known as Nakamoto in 2010. The experience, he said, was mostly weird.
  6. Consumer Reports magazine has changed the Tesla Model 3's rating to a "recommended buy" after the company made improvements to its breaking system. The magazine had originally criticised the vehicle.
  7. Facebook COO Sheryl Sandberg hit back at Apple CEO Tim Cook, reviving the ongoing spat between the two companies. Sandberg dismissed Cook's earlier comments about Facebook's privacy issues, saying "Mark and I strongly disagree with their characterisation of our product."
  8. Uber's CEO Dara Khosrowshahi said the firm is on track to go public next year. He said the firm was ready in terms of its margins and profitability.
  9. Amazon has given Whole Foods employees Prime-branded outfits to wear, as it rolls out Prime discounts in stores across the US. The outfits come with an apparent new slogan for the Prime discounts: "Savings to smile about."
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The wilkelvoss are trying to make bitcoin legit according to esquire magazine

Every idea needs a face, even if the faces are illusory simplifications. The country you get is the president you get. The Yankees you get is the shortstop you get. Apple needed Jobs. ISIS needs al-Baghdadi. The moon shot belongs to Bezos. There's nothing under the Facebook sun that doesn't come back to Zuckerberg.
But there is, as yet, no face behind the bitcoin curtain. It's the currency you've heard about but haven't been able to understand. Still to this day nobody knows who created it. For most people, it has something to do with programmable cash and algorithms and the deep space of mathematics, but it also has something to do with heroin and barbiturates and the sex trade and bankruptcies, too. It has no face because it doesn't seem tangible or real. We might align it with an anarchist's riot mask or a highly conceptualized question mark, but those images truncate its reality. Certain economists say it's as important as the birth of the Internet, that it's like discovering ice. Others are sure that it's doomed to melt. In the political sphere, it is the darling of the cypherpunks and libertarians. When they're not busy ignoring it, it scares the living shit out of the big banks and credit-card companies.
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It sparked to life in 2008—when all the financial world prepared for itself the articulate noose—and it knocked on the door like some inconvenient relative arriving at the dinner party in muddy shoes and a knit hat. Fierce ideological battles are currently being waged among the people who own and shepherd the currency. Some shout, Ponzi scheme. Some shout, Gold dust. Bitcoin alone is worth billions of dollars, but the computational structure behind it—its blockchain and its sidechains—could become the absolute underpinning of the world's financial structure for decades to come.
What bitcoin has needed for years is a face to legitimize it, sanitize it, make it palpable to all the naysayers. But it has no Larry Ellison, no Elon Musk, no noticeable visionaries either with or without the truth. There's a lot of ideology at stake. A lot of principle and dogma and creed. And an awful lot of cash, too.
At 6:00 on a Wednesday winter morning, three months after launching Gemini, their bitcoin exchange, Tyler and Cameron Winklevoss step out onto Broadway in New York, wearing the same make of sneakers, the same type of shorts, their baseball caps turned backward. They don't quite fall into the absolute caricature of twindom: They wear different-colored tops. Still, it's difficult to tell them apart, where Tyler ends and Cameron begins. Their faces are sculpted from another era, as if they had stepped from the ruin of one of Gatsby's parties. Their eyes are quick and seldom land on anything for long. Now thirty-four, there is something boyishly earnest about them as they jog down Prince Street, braiding in and out of each other, taking turns talking, as if they were working in shifts, drafting off each other.
Forget, for a moment, the four things the Winklevosses are most known for: suing Mark Zuckerberg, their portrayal in The Social Network, rowing in the Beijing Olympics, and their overwhelming public twinness. Because the Winklevoss brothers are betting just about everything—including their past—on a fifth thing: They want to shake the soul of money out.
At the deep end of their lives, they are athletes. Rowers. Full stop. And the thing about rowing—which might also be the thing about bitcoin—is that it's just about impossible to get your brain around its complexity. Everyone thinks you're going to a picnic. They have this notion you're out catching butterflies. They might ask you if you've got your little boater's hat ready. But it's not like that at all. You're fifteen years old. You rise in the dark. You drag your carcass along the railroad tracks before dawn. The boathouse keys are cold to the touch. You undo the ropes. You carry a shell down to the river. The carbon fiber rips at your hands. You place the boat in the water. You slip the oars in the locks. You wait for your coach. Nothing more than a thumb of light in the sky. It's still cold and the river stinks. That heron hasn't moved since yesterday. You hear Coach's voice before you see him. On you go, lads. You start at a dead sprint. The left rib's a little sore, but you don't say a thing. You are all power and no weight. The first push-to-pull in the water is a ripping surprise. From the legs first. Through the whole body. The arc. Atomic balance. A calm waiting for the burst. Your chest burns, your thighs scald, your brain blanks. It feels as if your rib cage might shatter. You are stillness exploding. You catch the water almost without breaking the surface. Coach says something about the pole vault. You like him. You really do. That brogue of his. Lads this, lads that. Fire. Stamina. Pain. After two dozen strokes, it already feels like you're hitting the wall. All that glycogen gone. Nobody knows. Nobody. They can't even pronounce it. Rowing. Ro-wing. Roh-ing. You push again, then pull. You feel as if you are breaking branch after branch off the bottom of your feet. You don't rock. You don't jolt. Keep it steady. Left, right, left, right. The heron stays still. This river. You see it every day. Nothing behind you. Everything in front. You cross the line. You know the exact tree. Your chest explodes. Your knees are trembling. This is the way the world will end, not with a whimper but a bang. You lean over the side of the boat. Up it comes, the breakfast you almost didn't have. A sign of respect to the river. You lay back. Ah, blue sky. Some cloud. Some gray. Do it again, lads. Yes, sir. You row so hard you puke it up once more. And here comes the heron, it's moving now, over the water, here it comes, look at that thing glide.
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The Winklevoss twins in the men's pair final during the 2008 Beijing Olympic Games. GETTY There's plenty of gin and beer and whiskey in the Harrison Room in downtown Manhattan, but the Winklevoss brothers sip Coca-Cola. The room, one of many in the newly renovated Pier A restaurant, is all mahogany and lamplight. It is, in essence, a floating bar, jutting four hundred feet out into the Hudson River. From the window you can see the Statue of Liberty. It feels entirely like their sort of room, a Jazz Age expectation hovering around their initial appearance—tall, imposing, the hair mannered, the collars of their shirts slightly tilted—but then they just slide into their seats, tentative, polite, even introverted.
They came here by subway early on a Friday evening, and they lean back in their seats, a little wary, their eyes busy—as if they want to look beyond the rehearsal of their words.
They had the curse of privilege, but, as they're keen to note, a curse that was earned. Their father worked to pay his way at a tiny college in backwoods Pennsylvania coal country. He escaped the small mining town and made it all the way to a professorship at Wharton. He founded his own company and eventually created the comfortable upper-middle-class family that came with it. They were raised in Greenwich, Connecticut, the most housebroken town on the planet. They might have looked like the others in their ZIP code, and dressed like them, spoke like them, but they didn't quite feel like them. Some nagging feeling—close to anger, close to fear—lodged itself beneath their shoulders, not quite a chip but an ache. They wanted Harvard but weren't quite sure what could get them there. "You have to be basically the best in the world at something if you're coming from Greenwich," says Tyler. "Otherwise it's like, great, you have a 1600 SAT, you and ten thousand others, so what?"
The rowing was a means to an end, but there was also something about the boat that they felt allowed another balance between them. They pulled their way through high school, Cameron on the port-side oar, Tyler on the starboard. They got to Harvard. The Square was theirs. They rowed their way to the national championships—twice. They went to Oxford. They competed in the Beijing Olympics. They sucked up the smog. They came in sixth place. The cameras loved them. Girls, too. They were so American, sandy-haired, blue-eyed, they could have been cast in a John Cougar Mellencamp song.
It might all have been so clean-cut and whitebread except for the fact that—at one of the turns in the river—they got involved in the most public brawl in the whole of the Internet's nascent history.
They don't talk about it much anymore, but they know that it still defines them, not so much in their own minds but in the minds of others. The story seems simple on one level, but nothing is ever simple, not even simplification. Theirs was the original idea for the first social network, Harvard Connection. They hired Mark Zuckerberg to build it. Instead he went off and created Facebook. They sued him. They settled for $65 million. It was a world of public spats and private anguish. Rumors and recriminations. A few years later, dusty old pre-Facebook text messages were leaked online by Silicon Alley Insider: "Yeah, I'm going to fuck them," wrote Zuckerberg to a friend. "Probably in the ear." The twins got their money, but then they believed they were duped again by an unfairly low evaluation of their stock. They began a second round of lawsuits for $180 million. There was even talk about the Supreme Court. It reeked of opportunism. But they wouldn't let it go. In interviews, they came across as insolent and splenetic, tossing their rattles out of the pram. It wasn't about the money, they said at the time, it was about fairness, reality, justice. Most people thought it was about some further agile fuckery, this time in Zuckerberg's ear.
There are many ways to tell the story, but perhaps the most penetrating version is that they weren't screwed so much by Zuckerberg as they were by their eventual portrayal in the film version of their lives. They appeared querulous and sulky, exactly the type of characters that America, peeling off the third-degree burns of the great recession, needed to hate. While the rest of the country worried about mounting debt and vanishing jobs, they were out there drinking champagne from, at the very least, Manolo stilettos. The truth would never get in the way of a good story. In Aaron Sorkin's world, and on just about every Web site, the blueblood trust-fund boys got what was coming to them. And the best thing now was for them to take their Facebook money and turn the corner, quickly, away, down toward whatever river would whisk them away.
Armie Hammer brilliantly portrayed them as the bluest of bloods in The Social Network. When the twins are questioned about those times now, they lean back a little in their seats, as if they've just lost a long race, a little perplexed that they came off as the victims of Hollywood's ability to throw an image, while the whole rip-roaring regatta still goes on behind them. "They put us in a box," says Cameron, "caricatured to a point where we didn't really exist." He glances around the bar, drums his finger against the glass. "That's fair enough. I understand that impulse." They smart a little when they hear Zuckerberg's name. "I don't think Mark liked being called an asshole," says Tyler, with a flick of bluster in his eyes, but then he catches himself. "You know, maybe Mark doesn't care. He's a bit of a statesman now, out there connecting the world. I have nothing against him. He's a smart guy."
These are men who've been taught, or have finally taught themselves, to tell their story rather than be told by it. But underneath the calm—just like underneath the boat—one can sense the churn.
They say the word—ath-letes—as if it were a country where pain is the passport. One of the things the brothers mention over and over again is that you can spontaneously crack a rib while rowing, just from the sheer exertion of the muscles hauling on the rib cage.
Along came bitcoin.
At its most elemental, bitcoin is a virtual currency. It's the sort of thing a five-year-old can understand—It's just e-cash, Mom—until he reaches eighteen and he begins to question the deep future of what money really means. It is a currency without government. It doesn't need a banker. It doesn't need a bank. It doesn't even need a brick to be built upon. Its supporters say that it bypasses the Man. It is less than a decade old and it has already come through its own Wild West, a story rooted in uncharted digital territory, up from the dust, an evening redness in the arithmetical West.
These are men who've been taught, or have finally taught themselves, to tell their story rather than be told by it. Bitcoin appeared in 2008—westward ho!—a little dot on the horizon of the Internet. It was the brainchild of a computer scientist named Satoshi Nakamoto. The first sting in the tale is that—to this very day—nobody knows who Nakamoto is, where he lives, or how much of his own invention he actually owns. He could be Californian, he could be Australian, he could even be a European conglomerate, but it doesn't really matter, since what he created was a cryptographic system that is borderless and supposedly unbreakable.
In the beginning the currency was ridiculed and scorned. It was money created from ones and zeros. You either bought it or you had to "mine" for it. If you were mining, your computer was your shovel. Any nerd could do it. You keyed your way in. By using your computer to help check and confirm the bitcoin transactions of others, you made coin. Everyone in this together. The computer heated up and mined, down down down, into the mathematical ground, lifting up numbers, making and breaking camp every hour or so until you had your saddlebags full of virtual coin. It all seemed a bit of a lark at first. No sheriff, no deputy, no central bank. The only saloon was a geeky chat room where a few dozen bitcoiners gathered to chew data.
Lest we forget, money was filthy in 2008.
The collapse was coming. The banks were shorting out. The real estate market was a confederacy of dunces. Bernie Madoff's shadow loomed. Occupy was on the horizon. And all those Wall Street yahoos were beginning to squirm.
Along came bitcoin like some Jesse James of the financial imagination. It was the biggest disruption of money since coins. Here was an idea that could revolutionize the financial world. A communal articulation of a new era. Fuck American Express. Fuck Western Union. Fuck Visa. Fuck the Fed. Fuck the Treasury. Fuck the deregulated thievery of the twenty-first century.
To the earliest settlers, bitcoin suggested a moral way out. It was a money created from the ground up, a currency of the people, by the people, for the people, with all government control extinguished. It was built on a solid base of blockchain technology where everyone participated in the protection of the code. It attracted anarchists, libertarians, whistle-blowers, cypherpunks, economists, extropians, geeks, upstairs, downstairs, left-wing, right-wing. Sure, it could be used by businesses and corporations, but it could also be used by poor people and immigrants to send money home, instantly, honestly, anonymously, without charge, with a click of the keyboard. Everyone in the world had access to your transaction, but nobody had to know your name. It bypassed the suits. All you needed to move money was a phone or a computer. It was freedom of economic action, a sort of anarchy at its democratic best, no rulers, just rules.
Bitcoin, to the original explorers, was a safe pass through the government-occupied valleys: Those assholes were up there in the hills, but they didn't have any scopes on their rifles, and besides, bitcoin went through in communal wagons at night.
Ordinary punters took a shot. Businesses, too. You could buy silk ties in Paris without any extra bank charges. You could protect your money in Buenos Aires without fear of a government grab.
The Winklevoss twins leave the U.S. Court of Appeals in 2011, after appearing in court to ask that the previous settlement case against Facebook be voided. GETTY But freedom can corrupt as surely as power. It was soon the currency that paid for everything illegal under the sun, the go-to money of the darknet. The westward ho! became the outlaw territory of Silk Road and beyond. Heroin through the mail. Cocaine at your doorstep. Child porn at a click. What better way for terrorists to ship money across the world than through a network of anonymous computers? Hezbollah, the Taliban, the Mexican cartels. In Central America, kidnappers began demanding ransom in bitcoin—there was no need for the cash to be stashed under a park bench anymore. Now everything could travel down the wire. Grab, gag, and collect. Uranium could be paid for in bitcoin. People, too. The sex trade was turned on: It was a perfect currency for Madame X. For the online gambling sites, bitcoin was pure jackpot.
For a while, things got very shady indeed. Over a couple years, the rate pinballed between $10 and $1,200 per bitcoin, causing massive waves and troughs of online panic and greed. (In recent times, it has begun to stabilize between $350 and $450.) In 2014, it was revealed that hackers had gotten into the hot wallet of Mt. Gox, a bitcoin exchange based in Tokyo. A total of 850,000 coins were "lost," at an estimated value of almost half a billion dollars. The founder of Silk Road, Ross William Ulbricht (known as "Dread Pirate Roberts"), got himself a four-by-six room in a federal penitentiary for life, not to mention pending charges for murder-for-hire in Maryland.
Everyone thought that bitcoin was the problem. The fact of the matter was, as it so often is, human nature was the problem. Money means desire. Desire means temptation. Temptation means that people get hurt.
During the first Gold Rush in the late 1840s, the belief was that all you needed was a pan and a decent pair of boots and a good dose of nerve and you could go out and make yourself a riverbed millionaire. Even Jack London later fell for the lure of it alongside thousands of others: the western test of manhood and the promise of wealth. What they soon found out was that a single egg could cost twenty-five of today's dollars, a pound of coffee went for a hundred, and a night in a whorehouse could set you back $6,000.
A few miners hit pay dirt, but what most ended up with for their troubles was a busted body and a nasty dose of syphilis.
The gold was discovered on the property of John Sutter in Sacramento, but the one who made the real cash was a neighboring merchant, Samuel Brannan. When Brannan heard the news of the gold nuggets, he bought up all the pickaxes and shovels he could find, filled a quinine bottle with gold dust, and went to San Francisco. Word went around like a prayer in a flash flood: gold gold gold. Brannan didn't wildcat for gold himself, but at the peak of the rush he was flogging $5,000 worth of shovels a day—that's $155,000 today—and went on to become the wealthiest man in California, alongside the Wells Fargo crew, Levi Strauss, and the Studebaker family, who sold wheelbarrows.
If you comb back through the Winklevoss family, you will find a great-grandfather and a great-great-grandfather who knew a thing or two about digging: They worked side by side in the coal mines of Pennsylvania. They didn't go west and they didn't get rich, but maybe the lesson became part of their DNA: Sometimes it's the man who sells the shovels who ends up hitting gold.
Like it or not—and many people don't like it—the Winklevoss brothers are shaping up to be the Samuel Brannans of the bitcoin world.
Nine months after being portrayed in The Social Network, the Winklevoss twins were back out on the water at the World Rowing Cup. CHRISTOPHER LEE/GETTY They heard about it first poolside in Ibiza, Spain. Later it would play into the idea of ease and privilege: umbrella drinks and girls in bikinis. But if the creation myth was going to be flippant, the talk was serious. "I'd say we were cautious, but we were definitely intrigued," says Cameron. They went back home to New York and began to read. There was something about it that got under their skin. "We knew that money had been so broken and inefficient for years," says Tyler, "so bitcoin appealed to us right away."
They speak in braided sentences, catching each other, reassuring themselves, tightening each other's ideas. They don't quite want to say that bitcoin looked like something that might be redemptive—after all, they, like everyone else, were looking to make money, lots of it, Olympic-sized amounts—but they say that it did strike an idealistic chord inside them. They certainly wouldn't be cozying up to the anarchists anytime soon, but this was a global currency that, despite its uncertainties, seemed to present a solution to some of the world's more pressing problems. "It was borderless, instantaneous, irreversible, decentralized, with virtually no transaction costs," says Tyler. It could possibly cut the banks out, and it might even take the knees out from under the credit-card companies. Not only that, but the price, at just under ten dollars per coin, was in their estimation low, very low. They began to snap it up.
They were aware, even at the beginning, that they might, once again, be called Johnny-come-latelys, just hopping blithely on the bandwagon—it was 2012, already four years into the birth of the currency—but they went ahead anyway, power ten. Within a short time they'd spent $11 million buying up a whopping 1 percent of the world's bitcoin, a position they kept up as more bitcoins were mined, making their 1 percent holding today worth about $66 million.
But bitcoin was flammable. The brothers felt the burn quickly. Their next significant investment came later that year, when they gave $1.5 million in venture funding to a nascent exchange called BitInstant. Within a year the CEO was arrested for laundering drug money through the exchange.
So what were a pair of smart, clean-cut Olympic rowers doing hanging around the edges of something so apparently shady, and what, if anything, were they going to do about it?
They mightn't have thought of it this way, but there was something of the sheriff striding into town, the one with the swagger and the scar, glancing up at the balconies as he comes down Main Street, all tumbleweeds and broken pianos. This place was a dump in most people's eyes, but the sheriff glimpsed his last best shot at finally getting the respect he thinks he deserves.
The money shot: A good stroke will catch the water almost without breaking its seal. You stir without rippling. Your silence is sinewy. There's muscle in that calm. The violence catches underneath, thrusts the boat along. Stroke after stroke. Just keep going. Today's truth dies tomorrow. What you have to do is elemental enough. You row without looking behind you. You keep the others in front of you. As long as you can see what they're doing, it's all in your hands. You are there to out-pain them. Doesn't matter who they are, where they come from, how they got here. Know your enemy through yourself. Push through toward pull. Find the still point of this pain. Cut a melody in the disk of your flesh. The only terror comes when they pass you—if they ever pass you.
There are no suits or ties, but there is a white hum in the offices of Gemini in the Flatiron District. The air feels as if it has been brushed clean. There is something so everywhereabout the place. Ergonomic chairs. iPhone portals. Rows of flickering computers. Not so much a hush around the room as a quiet expectation. Eight, nine people. Programmers, analysts, assistants. Other employees—teammates, they call them—dialing in from Portland, Oregon, and beyond.
The brothers fire up the room when they walk inside. A fist-pump here, a shoulder touch there. At the same time, there is something almost shy about them. Apart, they seem like casual visitors to the space they inhabit. It is when they're together that they feel fully shaped. One can't imagine them being apart from each other for very long.
The Winklevoss twins speak onstage at Bitcoin! Let's Cut Through the Noise Already at SXSW in 2016. GETTY They move from desk to desk. The price goes up, the price goes down. The phones ring. The e-mails beep. Customer-service calls. Questions about fees. Inquiries about tax structures.
Gemini was started in late 2015 as a next-generation bitcoin exchange. It is not the first such exchange in the world by any means, but it is one of the most watched. The company is designed with ordinary investors in mind, maybe a hedge fund, maybe a bank: all those people who used to be confused or even terrified by the word bitcoin. It is insured. It is clean. What's so fascinating about this venture is that the brothers are risking themselves by trying to eliminate risk: keeping the boat steady and exploding through it at the same time.
It is when they're together that they feel fully shaped. One can't imagine them being apart from each other for very long. For the past couple years, the Winklevosses have worked closely with just about every compliance agency imaginable. They ticked off all the regulatory boxes. Essentially they wanted to ease all the Debting Thomases. They put regulatory frameworks in place. Security and bankability and insurance were their highest objectives. Nobody was going to be able to blow open the safe. They wanted to soothe all the appetites for risk. They told Bitcoin Magazine they were asking for "permission, not forgiveness."
This is where bitcoin can become normal—that is, if you want bitcoin to be normal.
Just a mile or two down the road, in Soho, a half dozen bitcoiners gather at a meetup. The room is scruffy, small, boxy. A half mannequin is propped on a table, a scarf draped around it. It's the sort of place that twenty years ago would have been full of cigarette smoke. There's a bit of Allen Ginsberg here, a touch of Emma Goldman, a lot of Zuccotti Park. The wine is free and the talk is loose. These are the true believers. They see bitcoin in its clearest possible philosophical terms—the frictionless currency of the people, changing the way people move money around the world, bypassing the banks, disrupting the status quo.
A comedy show is being run out in the backyard. A scruffy young man wanders in and out, announcing over and over again that he is half-baked. A well-dressed Asian girl sidles up to the bar. She looks like she's just stepped out of an NYU business class. She's interested in discovering what bitcoin is. She is regaled by a series of convivial answers. The bartender tells her that bitcoin is a remaking of the prevailing power structures. The girl asks for another glass of wine. The bartender adds that bitcoin is democracy, pure and straight. She nods and tells him that the wine tastes like cooking oil. He laughs and says it wasn't bought with bitcoin. "I don't get it," she says. And so the evening goes, presided over by Margaux Avedisian, who describes herself as the queen of bitcoin. Avedisian, a digital-currency consultant of Armenian descent, is involved in several high-level bitcoin projects. She has appeared in documentaries and on numerous panels. She is smart, sassy, articulate.
When the talk turns to the Winklevoss brothers, the bar turns dark. Someone, somewhere, reaches up to take all the oxygen out of the air. Avedisian leans forward on the counter, her eyes shining, delightful, raged.
"The Winklevii are not the face of bitcoin," she says. "They're jokes. They don't know what they're saying. Nobody in our community respects them. They're so one-note. If you look at their exchange, they have no real volume, they never will. They keep throwing money at different things. Nobody cares. They're not part of us. They're just hangers-on."
"Ah, they're just assholes," the bartender chimes in.
"What they want to do," says Avedisian, "is lobotomize bitcoin, make it into something entirely vapid. They have no clue."
The Asian girl leaves without drinking her third glass of free wine. She's got a totter in her step. She doesn't quite get the future of money, but then again maybe very few in the world do.
Giving testimony on bitcoin licensing before the New York State Department of Financial Services in 2014. LUCAS JACKSON/REUTERS The future of money might look like this: You're standing on Oxford Street in London in winter. You think about how you want to get to Charing Cross Road. The thought triggers itself through electrical signals into the chip embedded in your wrist. Within a moment, a driverless car pulls up on the sensor-equipped road. The door opens. You hop in. The car says hello. You tell it to shut up. It does. It already knows where you want to go. It turns onto Regent Street. You think,A little more air-conditioning, please. The vents blow. You think, Go a little faster, please. The pace picks up. You think, This traffic is too heavy, use Quick(TM). The car swings down Glasshouse Street. You think, Pay the car in front to get out of my way. It does. You think, Unlock access to a shortcut. The car turns down Sherwood Street to Shaftsbury Avenue. You pull in to Charing Cross. You hop out. The car says goodbye. You tell it to shut up again. You run for the train and the computer chip in your wrist pays for the quiet-car ticket for the way home.
All of these transactions—the air-conditioning, the pace, the shortcut, the bribe to get out of the way, the quick lanes, the ride itself, the train, maybe even the "shut up"—will cost money. As far as crypto-currency enthusiasts think, it will be paid for without coins, without phones, without glass screens, just the money coming in and going out of your preprogrammed wallet embedded beneath your skin.
The Winklevosses are betting that the money will be bitcoin. And that those coins will flow through high-end, corporate-run exchanges like Gemini rather than smoky SoHo dives.
Cameron leans across a table in a New York diner, the sort of place where you might want to polish your fork just in case, and says: "The future is here, it's just not evenly distributed yet." He can't remember whom the quote belongs to, but he freely acknowledges that it's not his own. Theirs is a truculent but generous intelligence, capable of surprise and turn at the oddest of moments. They talk meditation, they talk economics, they talk Van Halen, they talk, yes, William Gibson, but everything comes around again to bitcoin.
"The key to all this is that people aren't even going to know that they're using bitcoin," says Tyler. "It's going to be there, but it's not going to be exposed to the end user. Bitcoin is going to be the rails that underpin our payment systems. It's just like an IP address. We don't log on to a series of numbers, 115.425.5 or whatever. No, we log on to Google.com. In the same way, bitcoin is going to be disguised. There will be a body kit that makes it user-friendly. That's what makes bitcoin a kick-ass currency."
Any fool can send a billion dollars across the world—as long as they have it, of course—but it's virtually impossible to send a quarter unless you stick it in an envelope and pay forty-nine cents for a stamp. It's one of the great ironies of our antiquated money system. And yet the quark of the financial world is essentially the small denomination. What bitcoin promises is that it will enable people and businesses to send money in just about any denomination to one another, anywhere in the world, for next to nothing. A public address, a private key, a click of the mouse, and the money is gone.
A Bitcoin conference in New York City in 2014. GETTY This matters. This matters a lot. Credit-card companies can't do this. Neither can the big banks under their current systems. But Marie-Louise on the corner of Libertador Avenue can. And so can Pat Murphy in his Limerick housing estate. So can Mark Andreessen and Bill Gates and Laurene Powell Jobs. Anyone can do it, anywhere in the world, at virtually no charge.
You can do it, in fact, from your phone in a diner in New York. But the whole time they are there—over identical California omelettes that they order with an ironic shrug—they never once open their phones. They come across more like the talkative guys who might buy you a drink at the sports bar than the petulants ordering bottle service in the VIP corner. The older they get, the more comfortable they seem in their contradictions: the competition, the ease; the fame, the quiet; the gamble, the sure thing.
Bitcoin is what might eventually make them among the richest men in America. And yet. There is always a yet. What seems indisputable about the future of money, to the Winklevosses and other bitcoin adherents, is that the technology that underpins bitcoin—the blockchain—will become one of the fundamental tenets of how we deal with the world of finance. Blockchain is the core computer code. It's open source and peer to peer—in other words, it's free and open to you and me. Every single bitcoin transaction ever made goes to an open public ledger. It would take an unprecedented 51 percent attack—where one entity would come to control more than half of the computing power used to mine bitcoin—for hackers to undo it. The blockchain is maintained by computers all around the world, and its future sidechains will create systems that deal with contracts and stock and other payments. These sidechains could very well be the foundation of the new global economy for the big banks, the credit-card companies, and even government itself.
"It's boundless," says Cameron.
This is what the brothers are counting on—and what might eventually make them among the richest men in America.
And yet. There is always a yet.
When you delve into the world of bitcoin, it gets deeper, darker, more mysterious all the time. Why has its creator remained anonymous? Why did he drop off the face of the earth? How much of it does he own himself? Will banks and corporations try to bring the currency down? Why are there really only five developers with full "commit access" to the code (not the Winklevosses, by the way)? Who is really in charge of the currency's governance?
Perhaps the most pressing issue at hand is that of scaling, which has caused what amounts to a civil war among followers. A maximum block size of one megabyte has been imposed on the chain, sort of like a built-in artificial dampener to keep bitcoin punk rock. That's not nearly enough capacity for the number of transactions that would take place in future visions. In years to come, there could be massive backlogs and outages that could create instant financial panic. Bitcoin's most influential leaders are haggling over what will happen. Will bitcoin maintain its decentralized status, or will it go legit and open up to infinite transactions? And if it goes legit, where's the punk?
The issues are ongoing—and they might very well take bitcoin down, but the Winklevosses don't think so. They have seen internal disputes before. They've refrained from taking a public stance mostly because they know that there are a lot of other very smart people in bitcoin who are aware that crisis often builds consensus. "We're in this for the long haul," says Tyler. "We're the first batter in the first inning."
GILLIAN LAUB The waiter comes across and asks them, bizarrely, if they're twins. They nod politely. Who was born first? They've heard it a million times and their answer is always the same: Neither of them—they were born cesarean. Cameron looks older, says the waiter. Tyler grins. Normally it's the other way around, says Cameron, grinning back. Do you ever fight? asks the waiter. Every now and then, they say. But not over this, not over the future.
Heraclitus was wrong. You can, in fact, step in the same river twice. In the beginning you went to the shed. No electricity there, no heat, just a giant tub where you simulated the river. You could only do eleven strokes. But there was something about the repetition, the difference, even the monotony, that hooked you. After a while it wasn't an abandoned shed anymore. College gyms, national training centers. Bigger buildings. High ceilings. AC. Doctors and trainers. Monitors hooked up to your heart, your head, your blood. Six foot five, but even then you were not as tall as the other guys. You liked the notion of underdog. Everyone called you the opposite. The rich kids. The privileged ones. To hell with that. They don't know us, who we are, where we came from. Some of the biggest chips rest on the shoulders of those with the least to lose. Six foot five times two makes just about thirteen feet. You sit in the erg and you stare ahead. Day in, day out. One thousand strokes, two thousand. You work with the very best. You even train with the Navy SEALs. It touches that American part of you. The sentiment, the false optimism. When the oil fields are burning, you even think, I'll go there with them. But you stay in the boat. You want that other flag rising. That's what you aim for. You don't win but you get close. Afterward there are planes, galas, regattas, magazine spreads, but you always come back to that early river. The cold. The fierceness. The heron. Like it or not, you're never going to get off the water—that's just the fact of the matter, it's always going to be there. Hard to admit it, but once you were wrong. You got out of the boat and you haggled over who made it. You lost that one, hard. You might lose this one, too, but then again it just might be the original arc that you're stepping toward. So you return, then. You rise before dark. You drag your carcass along Broadway before dawn.
All the rich men in the world want to get shot into outer space. Richard Branson. Jeff Bezos. Elon Musk. The new explorers. To get the hell out of here and see if they—and maybe we—can exist somewhere else for a while. It's the story of the century. We want to know if the pocket of the universe can be turned inside out. We're either going to bring all the detritus of the world upward with us or we're going to find a brand-new way to exist. The cynical say that it's just another form of colonization—they're probably right, but then again maybe it's our only way out.
The Winklevosses have booked their tickets—numbers 700 and 701—on Branson's Virgin Galactic. Although they go virtually everywhere together, the twins want to go on different flights because of the risk involved: Now that they're in their mid-thirties, they can finally see death, or at least its rumor. It's a boy's adventure, but it's also the outer edge of possibility. It cost a quarter of a million dollars per seat, and they paid for it, yes, in bitcoin.
Of course, up until recently, the original space flights all splashed down into the sea. One of the ships that hauled the Gemini space capsule out of the water in 1965 was the Intrepid aircraft carrier.
The Winklevosses no longer pull their boat up the river. Instead they often run five miles along the Hudson to the Intrepid and back. The destroyer has been parked along Manhattan's West Side for almost as long as they have been alive. It's now a museum. The brothers like the boat, its presence, its symbolism: Intrepid, Gemini, the space shot.
They ease into the run.
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[Table] IAmA: We're Humble Indie Bundle 8: creators of Thomas Was Alone, Hotline Miami, Awesomenauts, Proteus, Capsized, Dear Esther, and Humble Bundle. Ask us anything!

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Date: 2013-05-31
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Questions Answers
Since the Little Inferno guys aren't here, do you have anything bad to say behind their backs? Rumor has it they are unavailable because they are busy eating babies.
On the Itchy & Scratchy CD-ROM, is there a way to get out of the dungeon without using the wizard key? What the hell are you talking about? :)
Who decides what games go into each bundle? Manatees select them from idea balls.
Thomas Was Alone is sublime. Thanks for making a quality game. How do you guys feel about bitcoin? This is the first indie bundle that supports it. I'd love to see some numbers describing bitcoin payments. The Humble Double Fine Bundle was actually our first bundle to support it, which came out last month. It represents less than .1% of our sales for Humble Indie Bundle 8, which is pretty surprising for me. Bitcoin users do seem more generous than average though. I want to get some official stats for a blog post soon.
Will you be expanding the payment support in the future? A lot of Europeans (mostly Germany) do not have debit/credit cards, and instead elect to use PaySafeCards, and I'm sure we'd all be thankful for this. We have been looking into ways to accept PaySafeCard. I would definitely like to support it as well. It is by far our next most often requested payment method.
How do games get featured on Humble Bundle? Is it HB asking the devs or the other way round? In my case I found an email address and sent them a copy of Thomas.
They got a hold of me in 2011 a few months after Capsized's release. We were always wanting to be in a Humble Bundle, mostly for the exposure, but it took time to get the Linux/Mac ports ready. Which was worth the wait since we ended up in a particularly awesome bundle.
Yeah, they asked me. I was already using the Humble Store widget, so we already knew each other...
We'd been in touch with the Humble guys since just before Dear Esther Launched and they were fans of the game. We talked about getting DE onto a bundle, however, at the time there was the issue of how the hell we'd get Source running on Linux. The Bundle guys have some fantastic contacts with Linux "Port-masters" who've done an amazing job so far!
How hard has it been to port some of these games to Linux? Were some of them written for DirectX? If so, is it relatively straightforward to translate them to OpenGL? Also, I just wanted to say I really appreciate you making Linux ports. Thanks a lot. Making the port itself wasn't massively hard (i'm lucky in that I use Unity) but the differences in distros mean a lot more ongoing support than I was expecting.. I have a big list of fixes to get through for the odder systems out there :) Almost all of them (across all the bundles) were DirectX games to start with, and had to have OpenGL code written for them, SDL added in to handle input and window management, OpenAL for audio, etc. Capsized was relatively straightforward, but it wasn't really "easy". On top of adding several new features to MonoGame, I had to create 4+ new libraries to fully support the game (one of which was the MonoGame-SDL2 branch). It took a few months to get there, but now that the tech is done I can make XNA ports super fast now, rather than making an ass of myself trying to get OpenTK/MonoMac to "work". Proteus is C# and OpenGL/SDL. C# is fairly cross-platform thanks to Mono (open source implementation of Microsoft's .NET). First and biggest chunk of work was to get it working on Mac (Thanks Jon Brodsky!) and then Ethan worked some magic with joypad support, filing and dependency packages to get it running on Linux (he could probably elaborate)
Is the humble bundle profitable? Certainly is for porting contractors!
Absolutely.
Yes :)
Definitely! Paid a good amount of rent, some money to invest in future projects and other things, all good.
What is the process like for choosing which games are in the "Pay more than the average" section? We choose the best games from the bundle!
Just kidding, it is pretty arbitrary. We basically just ask a developer if they would mind being in that slot and repeat until it is filled. Sometimes a developer will specifically request to be there. Sometimes it is actually hard to fill.
Does that game only get a share of the revenue from games that beat the average? By default, everyone shares evenly regardless of the position. However, if you expand the sliders, you can go in and customize which game gets what.
Out of all the games in the package, what are your personal favorites and why? (yes I am evil for asking.. but I do think there is a difference in making a game vs playing the games) I am a massive Hotline Miami fan. Which is odd, because I'm not a big fan of violent games generally, but that game feels so insanely bad ass.
Hotline Miami for me, it's pretty much a perfect action game, though I really love this bundle because of the diverse range of games. I am really jealous of games with a simple design like Hotline Miami that manage to engage me with so little - while I feel like my own game designs become a mess of features and additions. also the music is awesome.
Outside of the games I worked on, I'm really liking Thomas Was Alone. I just like games that tell an amusing story, I guess. Dear Esther is pretty great too. I still need to play Awesomenauts, trying to set up a gamenight with some of my friends.
I love Thomas Was Alone. Never played until I got it on Vita and was blown away by the presentation, pace, and voiceover. Odd things I know but they are majestic.
Maybe weirdly for me, but Hotline Miami totally sucked me in and spat me out at the end. I kinda love that Proteus is in a bundle with the most horribly violent game.
Breedlovin: Why Hotline Miami OST is not included in Humble Bundle? There are many different artists involved in the OST, a lot of which are selling their tracks on their own label or personal albums. The individual revenue for each of the artists would be very small and in the end it is better to support them directly.
Correct me if im wrong, but i think a lot of the artists have some of those songs out for free as well. Some do, yes. Off hand I know Jasper Byrne, Scattle, Perturbator, MOON, and Erik Suhrke are selling their tracks.
Robert, what was your biggest inspiration for Dear Esther? From an art point of view, I guess many things. I realised early on that I wanted to go for a style that took elements from impressionist painting, where you have this kind of line between detail and perceived detail (useful when dealing with the limitations of the Source engine at the time. I was also highly influenced by the careful attention to detail found in Andrei Tarkovsky's movies (Most notably Stalker). Both have ways of communicating so much through their imagery, not just in mood and atmosphere but also in an unspoken narrative which adds much depth to the story being told. I also loved the video game, Stalker, and more recently Metro 2033 which has been an influence in my work since day 1.
That's awesome - I really did get the same kind of desolate vibe from Dear Esther as I did from Stalker. And I've really got to hand it to you guys on the visuals department, too. Dear Esther is probably the nicest looking thing on the Source engine. What's your favorite of the Stalker games? The First, without a doubt. Once you got past the bugs it was a one of the best survival horror games I've ever played. The second kind of lost the whole desolate lonely atmosphere with all the faction stuff, and I just felt CoP was really unfocused.
Hotline Miami makes for an excellent drinking game. Everytime the player dies, everyone in the room drinks. Was your intention to murder me? Not intentional but a pleasant surprise, yes. :)
Financial issues aside what have been the most challenging aspects in creating a game? Polish.
It's hard, it can often be slow and boring, but it's so important in making your game stand out.
Getting Olivier to draw.
Motivation. It's hard to keep going for a 2+ year project, especially when you're not getting a lot of community interest or feedback.
From an indie point of view? For me the hardest part was the isolation. Working remotely with a team can have it's upsides, but it can also be a lonely existence. Syncing up with the team and knowing where everyone is at can be frustrating at times if people are working different schedules in different time zones. I think going to GDC in 2012 really made it hit home how much I missed being around other game devs.
Saying that, there nothing like a solid day of Game dev sitting in your pants whilst watching Start Trek TNG!
To any of the devs: have you considered open-sourcing your games at some point? I have seen some indication that this might happen with Proteus at some point, but what are your opinions on this? I was out of town until about half an hour ago, but this'll get fixed very shortly. Amazed we didn't catch this in QA.
I love you all for the brilliant Linux ports this time around. Although, you know, Thomas could use a bit of work, with it crashing when you press escape. :) I think I am too embarrassed about the Capsized code to open source it - I feel bad for every porter than touches it. I doubt someone would find any use in it. But for our new game Apotheon, I'll definitely be releasing it as open source one day, hopefully I can make the engine generic enough to be used for other projects.
It doesn't crash on the DRM-free version, were you testing the Steam version? Ahhh.. that's interesting, they are same code, so that's odd.. but useful info, thanks.
One for biffkins: Are you a Douglas Adams fan? That's what I got from Thomas. Totally. Most British nerds are.
It's also heavily influenced by Danny Wallace (the chap who narrates) writing. When he's not voicing over rated indie games, he's an awesome author. If you dig that mix of humour and heart, check out some of his stuff.
but haven't completely finished any Found your problem, bro.
Finishing games that you make is a great way to make games. Highly recommended.
Do you have any recommended tools or libraries? I know you (Ryan) use straight OpenGL a lot, but do you have any other recommendations? It seems next to impossible to find a complete solution. If you want a complete solution that's easy to use, get Unity. It's fucking awesome.
If you want bits and pieces, I gave a talk on this: Link to www.youtube.com
Hate to be that guy... Got an ETA on the Linux build? Working as fast as I can. The game is fully playable, just working out rendering glitches.
SVN or GIT? which do you prefer? (Mercurial.)
Git or Hg. In the way that I use them, it doesn't matter which, though I tend to pick Git if I have the choice since that's what I'm used to.
'copying it on to a USB every couple of days'.
I'm an idiot.
SVN.
I literally have nightmares of git conflicts, so I am sticking with SVN.
SVN because it's never really let me down and I suck at learning new stuff. I can see the value in the distributed version control systems though, so maybe I'll branch out (hehe) someday.
U/Breedlovin , any details you can reveal about Hotline Miami 2? Nope.
What about a release date for Hotline Miami 1 on PSN? Late June or early July most likely.
For the Awesomenauts guys: Did you expect the game to do as well as it has? It seems like it has had a particularly long tail as far as sales. BONUS Q: Derpl + Voltar = Why? No we didn't expect it. Actually releasing the game on steam was pretty much an all or nothing deal, as we we close to being bankrupt. Awesomenauts doing this well was something we couldn't have hoped for.
How has being part of Humble Bundle changed the way you think about business and gaming? I have a lot more time to make the next game awesome.
It taught me that being visible is the most important thing to get a revenue.
I realized how motivating it is to have a large amount of players trying the game again.
Humble Bundle is an amazing example of what happens when people are given a choice on how they can contribute towards, or consume a product that they like and want to support. People don't WANT to pirate games, they just need choices. and I think it's old fashioned and sad that we still have big publishers and retailers going out of their way to just to say "Pay us $XXX to play or fuck off! (/Pirate)" The excuse that game development is expensive is also not a reason to make games less accessible or impose draconian DRM. Humble is a great example of what can happen when you take those restrictions away and put your trust back into the consumer.
It taught me not to be scared of DRM-free.
Fabinaab or Olivier, how did you guys come up with the name "Awesomenauts"? Originally the game was called "OMG Space". But we decided that name sucked and opted for "blastronauts". Then we found out about a game called "Max Blastronaut" and we had a meeting where we couldn't come up with anything good. When we walked away from that meeting one of us said "why can't we come up with something awesome" and that's how it came to be.
Flibibitjibibo, I understand it's the first time your SDL2# package is being used - can you tell us more about that? What is special about it? Why did you start working on it? And what does it mean for future game ports? Link to plus.google.com
Basically, SDL2# is what I wrote to get SDL2 access in my C# projects. Tao existed for SDL 1.2, but that's old and nobody seems to use Tao anyway, and OpenTK existed for OpenGL/OpenAL among other things, but OpenTK totally sucks at everything except for the GL/AL bindings (and even then, the naming scheme is pretty goofy IMO).
SDL2# and MonoGame-SDL2 mean that I can port an XNA game to Linux/Mac extremely quickly, instead of the several months it took to get Capsized to the level of quality that it's at now. "Compile once, play anywhere" is finally the reality that it should be with MG-SDL2.
@icculus: Every time someone mentions to me they want to get into game development and ask for tips or information, I always link them to your interview on FLOSS weekly many years ago. I feel to this day it is still the best interview for anyone looking to get into game development or application porting. In the interview, the topic of engine and client porting came up and you said (paraphrasing) "We will never see HL2 on Linux." What went through your mind when Valve announce they are porting their entire library to Linux? I already knew about Valve's plans before the announcement, so I guess I thought, "I hope I slept enough, because that's the end of sleeping from now on." Half-Life 2 on Linux is proof that Valve is serious, but it's Steam that's making game developers scramble for a Linux port now.
It's funny how things change, though, right? When I made that comment on FLOSS Weekly, id Software was shipping Linux binaries for Doom 3, and Epic let me push Linux changes into the same copy of the Unreal Engine source code they gave to licensees.
Now they're both like, "uh, we'll wait and see what happens first," while Valve is placing their bets.
Valve has come a long way. They're being ballsy and progressive about the whole Linux thing. And when Valve is ballsy and progressive, history shows that Valve prints money and gets to make all the rules.
But hey, waiting to see what happens seems like a sound strategy.
EDIT: one more thought: while I was literally in a taxi to the Moscone Center to hear about Apple switching from PowerPC processors to Intel CPUs, I was having an animated conversation on my cell phone with someone about how Apple would never ditch PowerPC under any circumstances. As you can see between this and the comment about Half-Life 2, I do not have a career in psychic prediction.
What's it like? S'alright.
It Burns!!
Not bad. Pretty warm. Needs more salt. A little bit big on me, but comfortable. Terrible cliffhanger ending.
What's your favourite food? Beer!
Pizza.. Thomas Was Alone was made primarily while eating pizza.
Nachos. Always nachos. Forever nachos.
While I was broke it was ASDA (Wallmart) 10p curry noodles and £1 Pizza, but after 3 years I can't really stomach either any more. I've now returned to my love of Thai food!
Is Scotch a food?
What is the hardest part of developing? Meeting your deadlines. We planned for a year, but it took us almost 4 years. ><
Lack of sleep, money and excess of noodle intake.
Keeping motivation for a project, and not just starting something new. Finishing and polishing is hard.
U/biffikins: You ported your game to Linux on your own (if I'm not mistaken) how was the experiance? Will you do it again (on a future game?)? Do you find supporting Linux financially viable? Cheers :D. I did. It was pretty straightforward, but there are a lot of distro related issues.
I'm sure I'll release on Linux again, but I will probably delay the release so that I can focus on it, as yeah, it's a challenge to make it work for everyone.
What tips would you give for marketing indie games? Be honest, be open, and be entertaining.
We will never have the ad budget of AAA, or even the latest movie tie in, but we also don't have the limitations on talking that those guys do. We can express our opinions, go off on tangents and speak directly to players.. Use that opportunity.
Illustrate what makes your game different and show that to the folks most likely to be interested. Seed your community of fans and grow from there. Then show EVERYONE.
Transparency and a good sense of humor are what I attribute to my success (in terms of marketing myself/my games). If you can call it that, I guess.
Of course, I'm not a game developer, just a porter. But those types of developers are the ones that I like the most.
What these guys said - be as open as you can and allow the community to get involved with your game's development early on. Having a good community of fans talking about your game is better than any marketing campaign
1 million dollars in 18 hours, amazing stuff. So guys, when will you all add Steam trading cards to your games? I just got the email from Valve yesterday I think, will try to get it in some time in next couple of weeks.
We really like it, hopefully soon!
Does it mean every dev is welcomed to implement the trading cards or are you a "lucky" one to be invited? Also, whoo, now I get to play TWA again ... are there any speed run records you know of, I could try to break? It looks like to me all devs are allowed to implement it.
In light of the recent fiasco with Paranautical Activity, how do each of you feel about Greenlight? I've yet to be in it.. but it seems like a better system than the one that preceded it (basically, sending an email and crossing your fingers for a few months).
Steam could really benefit from a more democratic method of selecting its games. Greenlight was never really the answer. That said, I have no idea what the right solution is.
At least there is greenlight! Indies now have a second chance that way to prove their games popularity. With Capsized Valve accepted us originally then rejected us a few months later (not sure if they actually tried it when they accepted us). This was in 2010, and so you were completely relying on just hoping for a email back from them. We kept sending them new builds and media stories about the game, and they eventually did accept us, but it was pretty nerve racking. At least with greenlight you see some progress and can measure success, rather than just hoping for a email back.
It's a tough spot for sure but I do think placement on a digital game distribution storefront, including Steam, is not a basic human right and some form of curation is important. That said, not sure what the right answer is - smarter people than me are working on that hopefully.
I'm pretty sad about Greenlight. At least, it's bad that it's touted as the only way to get on the biggest games portal there is. If they'd kept greenlight plus the old curation system (journalist, critics etc could recommend stuff) that'd be less painful. It's sad to see games get easily enough "yes" votes to be profitable for the devs, yet still languish in limbo.
I agree that it's definitely a step-up from how things used to be, but of course there is still room for improvement. I would like to see the selection process made a bit more open.
How do I get to be an assistant warlock? Business school.
U/buffikins, How many people named Thomas have emailed you in terror? Many, many people. And they all rock. I also get sent a lot of photos of those coca cola bottles with names printed on them.
U/robertbriscoe, do you have any future projects planned like Dear Esther for the Source engine? I think I reached the limits of what I can do with Source, as for new projects, Dan has some cool stuff lined up and I'm currently fleshing out a few different game concepts that are focused more on the emotional experience of the player. It's the first time I've ever had to design a game from the ground up though so it's slow going.
Why Voltar is so smart? :l. Because his tank is filled with beer.
How many of you are part of the secret indie clique? ;) I was thrown out of the secret indie clique for talking about the secret indie clique. I also didn't fight on my first visit.
I was only let in after being paddled for three days and nights in a bizarre initiation ceremony. I couldn't see any faces and wasn't allowed to talk. To be honest it's a bit overrated.
Flibitijibibo: why the complicated name? :( For a while it ensured that nobody would ever have my handle used on a website/forum/etc. Of course, now that people have heard of me, that may not hold up so well. I dunno.
So uh, mostly out of convenience. For me, at least. It also sounds pretty neat. :P.
Unity is basically one-click to a Linux port (but you have to develop on Mac or Windows). Basically what Ryan said. 99% of my work these days is with MonoGame-SDL2, but I would never ever recommend it for making new games. XNA as a whole is a dead end; MonoGame is best used as a preservation tool, not as a new tool for game development. If you like C#, You can get SDL2/OpenGL/OpenAL access with SDL2#, which I made for Capsized/MonoGame-SDL2: Link to github.com And for Java, LWJGL. If you're making a Java game, you're not doing it right until you're using LWJGL. If it weren't for this library, I would not be programming at all right now. It's really, really good at what it does.
If you want lower level stuff: SDL 2.0, OpenGL and OpenAL. enet, physicsfs.
Obligatory talk here: Link to www.youtube.com.
If you had a time machine and could deliver a message to the younger version of yourselves that is just getting started working in Game-Making, what is one thing you'd tell yourself that you should have known or just needed to hear then? I'd tell myself to take up snowboarding and playing guitar. I started out with that way too late.
Get out of the AAA industry earlier! (well, maybe... certainly learned a lot from working at "proper" companies, but I could probably have started working on my own stuff way earlier)
Dont stress about launch day sales, or pre release press, or getting with a publisher, or pretty much anything but making a good game.
You'll be a crap animator and web designer and you will find it boring, go work in video games and you will be less crap!
Also, you will start going bald at 16! GL!
Stop playing Kid Icarus for damn second and start learning more about programming.
U/icculus and flibitijibibo, if a beginner-level aspiring game developer was to pick a set of development tools that would allow for the easiest cross-platform development, what would those tools be? Unity is basically one-click to a Linux port (but you have to develop on Mac or Windows).
If you want lower level stuff: SDL 2.0, OpenGL and OpenAL. enet, physicsfs.
Obligatory talk here: Link to www.youtube.com
How important do you think it is that learning to program and develop software is widely available in an educational format to our youth? For me, it's not so much teaching coding itself as inspiring kids to use computers to create.
Also, how can we get more people interested in developing not only games, but other software as well? When I was a kid, 'IT class' was basically a 'how to use MS Word' course. Not good enough. Fortunately my dad worked as a programmer so he was showing me how code worked at a really young age.
What are fundamental programming languages that beginners should focus on first? I don't know if one language in particular is 'better', but I'd say Unity or Game Maker are good welcoming places. For kids who want to make games quicker, platforms like Twine can get you doing sophisticated stuff in a very short space of time. Awesome.
Hey Mike Bithell did you work on your southern Han Solo again? You should really get in on another superstream for a reading of Star Wars Episode 5. I am there.. the second I'm invited :) It is scary how much I'm recognised for that stream now.
Hassle JSmith and Northernlion, and let's get this happening :)
Favorite Indie Game ever? Minecraft.
Does dayZ count?
Currently Anodyne. It always changes, as my memory's horrible, but Anodyne's the first game to come to mind and nothing's making me go "oh yeah, but that game..."
EDIT: Fez is up there too. All these bundle games keep pushing other good games out of my memory, and I'm working on that game!
Super hexagon.
Limbo is up there for me. Played through once and never again because I had the perfect experience.
Braid and LIMBO compete for the top spot.
Question for robertbriscoe: Do you think that Dear Esther is a story that could only be told as a video game? Does the story transcend the medium or does the medium transcend the story? Dear Esther is an experience that could not exist in any other medium. The whole idea was born from experimenting with First-Person games and pushing on the traditional boundaries of that the game space. With Dear Esther we tried to see how much we could break these boundaries and find out what kind of experience would be left over.
Same question for biffikins about Thomas Was Alone. I love both games and I can't wait to see what you guys do next! The story is the game and vice versa, I think they are one entity really.
If you have to choose between Steam model and DRM Free, which one and why? Steam. It's an excellent platform to get visibility as a small developer. Also being able to take part in Steam sales gets you $.
Steam, it's an amazing platform for reaching gamers, and I think it's a testament that, although we've been selling Dear Esther through many different outlets, Steam (until the bundle at least!) accounted for 99.9% of our sales!
Anyone: if any of your games were 'reality', what would it be like? What part would you play? I think it's probably best if you aren't any of the characters in Dear Esther in real life. :)
But we are probably all of them at various points in our lives...
Let's see, Dear Esther...Kidney Stones, a broken, infected leg, failing eyesight, syphilis, guilt, death,loneliness and a polluted barren cold Hebridean island... i'd have to it'd be pretty shitty! I think i'd rather play the part of the seagull.
What upcoming games are you excited about? I couldn't be more hyped for Gunpoint.
Really interested in Apotheon, Alientrap's next game. While actually meeting Lee I got to play it a bit at PAX East, pretty neat stuff!
I've also been following Sean Hogan (Anodyne) on Twitter, excited to see what he's got in mind for his next game, as Anodyne is probably my favorite game this year (so far, at least).
To list Kickstarter projects: Distance, SoundSelf and Energy Hook.
Link to blendogames.com Link to www.youtube.com << Quadrilateral Cowboy, basically a puzzle game using ingame programming/scripting to finish puzzles. Every game from Blendo Games is amazing, so I am really looking forward to this.
Civilization V: Brave New World. I'm a sucker for all the civ games.
Do you think the game would have been different if you ate something else, let's say pancakes? If I'd had pancakes I think I'd have made Proteus.
The programming class at my highschool is a joke, so I won't be taking it next year. What would you recommend as methods or places to learn? If you think it's a joke, then you were probably not the target audience. High school programming classes are almost always for people that have no experience in programming, and almost no passion to learn it. It's not unlikely that someone with a little background knows more than the teacher in these classes...often they are taught by math teachers (nothing wrong with that, mind you), but they are usually not hackers, or someone that really even spent much time programming. Even if they are, they are going slowly to accommodate the students that would drown otherwise. It can be frustrating if you're ready to move faster, though.
I took a programming course once, and lost points on the final for using an "else if" construct. The teacher had never seen it before. Seriously, this shit happens.
The best thing you can do in this scenario is take AP Computer Science, if it's available, ace the test, and get the cheap college credit. And don't be a dick to the teacher. They already understand their limitations, and you probably don't understand yours as well as you think you do.
Last updated: 2013-06-04 21:15 UTC
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Bitcoin profit betrug, bitcoin code

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